Hi, I'm Sam Denja.

I make games using Clickteam Fusion 2.5 for most games, GameMaker 8, and
The Games Factory 1.06 for games that run on older machines. I make my own sprites
most of the time and usually use nice-sounding MIDIs or stock music for BGM.


Worthless - a game with an idea that falled flat on it's face

Even I'm mad at my game. Because It wasn't good enough honestly. I rushed it in order just to get it out,
which isn't a good idea. You see, there's something called a creativity meter. It's how much creativity you have.
My mom or dad or someone came up with this and I think it's true. Everyday, I might start out with tons of ideas, but then
at the end of the day, I'm just tired and don't want to work on anything, but still do. My creativity meter drains.
And another thing. I improvise most of my projects. In fact, almost ALL OF THEM are just improvised ideas I have.
So, next time I make a game, I'll probably want to plan it out first.
Note to self: use different engine for point-and-click games.